AI Insights · Timothy · January 2025
Top Snake Games Performance in Qatar Q4 2024
Explore the performance of the top snake games on a unified platform in Qatar during Q4 2024, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the top snake games on a unified platform in Qatar showcased varied performance trends, according to Sensor Tower data.
SSSnaker from HABBY observed a fluctuating weekly revenue pattern, peaking at approximately $569 in late September before experiencing a gradual decline, ending at $207 by the year's close. Weekly downloads were minimal, with a few small spikes in early October and November. Meanwhile, weekly active users showed a slight decline from 843 to 802 over the quarter.
Snake Clash!, developed by Supercent, Inc., experienced a notable increase in weekly downloads, starting at 866 and reaching up to 1.5K by the end of December. The app's weekly revenue displayed a late surge, peaking at $300 in the penultimate week of December. Active users increased steadily, culminating in over 11K by quarter's end.
Little Big Snake from LittleBigSnake, Inc. saw modest weekly downloads, with numbers fluctuating between 5 and 33. Revenue peaked at $203 in mid-December, while active users remained relatively stable, closing the quarter with 92.
Snake.io - Fun Online Snake, by Kooapps, maintained a solid download rate, peaking at 1.47K in December. The app's revenue showed consistency, with minor fluctuations throughout the quarter, finishing at $44. Active users increased towards the end of the year, reaching 8.3K.
Finally, Snake Boom from Soleymar demonstrated steady revenue, peaking at $56 in early November. However, no download data was recorded, and active user data was unavailable.
These insights reflect the dynamic nature of mobile gaming in Qatar, with detailed analytics available on Sensor Tower's platform for further exploration.